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RP-Delay is a unique delay which is heavily focused on some very special features, including brand new FX routing! For instance, the sound reverser can reverse the input, while simultaneously reversing one of the delay lines. The reverse sound can also be triggered with your keyboard, generating totally new.
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€49 | $49RP-Delay is a unique delay which is heavily focused on some very special features,
including brand new FX routing!
For instance, the sound reverser can reverse the input, while simultaneously reversing one of the delay lines.
The reverse sound can also be triggered with your keyboard, generating totally new sounds, and sending them into the reverser with its own filter and distortion!
You can have 6 delay lines with 8 active multi-mode filters all operating at once in each of several delay models. Of course, we included basic delay models like a simple mono delay and a stereo delay, but also a tape-sound delay which allows you to change tape length without any clicks. The delays, filters, and reverser can all be modulated by the built-in modulators. There are 4 modulation sequencers, 4 LFO's, and 4 envelopes, complete with several trigger options!
There are many other new features and options for you to discover which aren't mentioned here, so go ahead, take the plunge, and dig into the brand new experience of RP-Delay.
Rob Fabrie: |
sonicLAB CosmosFX WINDOWS x86 x64…Cosmosƒ es un motor de síntesis estocástica dinámica en tiempo real, que genera texturas sónicas con un complejo proceso de distribución de eventos. Los eventos sónicos discretos de cierta densidad se distribuyen en un espacio de tiempo con su tiempo de inicio y el parámetro de duración calculados con funciones estocásticas / determinísticas. Cada macro evento define la duración de un meso espacio, y los sub eventos se distribuyen dentro de él.
El objetivo general de estas funciones es lograr el control en cada espacio de evento y realizar el proceso de cambio en el nivel de operación apropiado. El usuario interviene con el sistema en tiempo real ingresando una fuente de sonido o accediendo a diferentes tipos de generadores de síntesis / modulación y controlando los parámetros para la distribución de eventos sónicos en diferentes escalas de tiempo.
Al introducir una jerarquía de escalas de tiempo múltiples en el proceso de distribución de eventos + retroalimentación de audio recursiva + esquema de modulación complejo construido con funciones estocásticas / determinísticas, es posible formar creaciones sónicas que no pueden ser manejadas por métodos de síntesis tradicionales. La temporalidad de un sonido es Verdaderamente el aspecto fundamental de su identidad como sonido.
English
Cosmosƒ is a real-time dynamic stochastic synthesis engine, which does generate sonic textures with a complex event distribution process. Discrete sonic events of certain density are distributed in a time space with their onset time and duration parameter calculated with stochastic /deterministic functions. Each macro event defines the duration of a meso space, and the sub events are distributed inside it. The overall goal of these functions is to achieve control on each event space and perform the process of change on the appropriate operation level.
The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales. By introducing a hierarchy of multiple time scales on the event distribution process + recursive audio feedback + complex modulation scheme constructed with stochastic/ deterministic functions, it is possible to form sonic creations that cannot be handled by traditional synthesis methods.
The temporality of a sound is truly the fundamental aspect of its identity as sound. The coupling of continuous onset time/duration/density transformations with frequency, amplitude, micro-timbre and spatialization transformations permits the composer to continuously vary the sound vector in the timbre space. The combination of these multi dimensional transformations in Cosmosf promise certain phenomena in the overall resultant sound, what is called the “macro-timbre”.
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